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Nuclearcraft fission reactor emerald cooling
Nuclearcraft fission reactor emerald cooling






The coolant by-product can't just be something like cryotheum dust, because otherwise you could, say, produce a bunch of hot coolant from destabilised redstone, then convert it into cryotheum with cryotheum dust, so it will have to be a new item. You'd lose the interesting gimmick of designing the cooling systems though, or have a weird overlap if you wanted to do both the blocks and the fluid cooling. Reactors would need to be able to output a different itemstack (cryotheum dust when cryotheum consumed, etc)Ī machine (compressor or something) would be able accept a fluidstack and itemstack and convert it back to the original cold coolant. Reactors would need to be able to output fluid (you're considering this anyway) Cold Coolant and Cryotheum dust craft into Cryotheum.

nuclearcraft fission reactor emerald cooling

  • Turbine produces power and NC-Cold Coolant.
  • NC-Hot Coolant goes into Turbine (or Heat exchanger, turbodiesel's preference).
  • Reactor produces NC-Hot Coolant and cryotheum dust.
  • If you prefer adding blocks, it could be something like.

    NUCLEARCRAFT FISSION REACTOR EMERALD COOLING MODS

    You don't even really need to make proprietary "hot" versions of fluids from other mods if that's annoying.

    nuclearcraft fission reactor emerald cooling nuclearcraft fission reactor emerald cooling

    Click to expand.I think everyone's hoping you'll do fluid cooling for steam reactors Its a staple of fission for Big Reactors (optional), IC2 (optional), ReactorCraft (required), etc.






    Nuclearcraft fission reactor emerald cooling